HTML Encoding and Default Values⤴
                <Collision
                
                bboxCenter='0,0,0'
                
                bboxSize='-1,-1,-1'
                
                children='X3DChildNode'
                
                collideTime='0'
                
                enabled='true'
                
                isActive='true'
                
                metadata='X3DMetadataObject'
                
                proxy='x3dom.nodeTypes.X3DGroupingNode'
                
                render='true'
                
                visible='true'
                
                ></Collision>
            
        Inheritance⤴
- X3DNode(18)
- X3DChildNode(12)
- X3DBoundedObject(3)
- X3DGroupingNode(17)
- Collision
Constructor⤴
- 
    Collision(ctx)⤴
- 
        
        Constructor for Collision
 Parameters:Name Type Argument Default Description ctxObject <optional> 
 null context object, containing initial settings like namespace 
Fields⤴
            These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
            DOM functions (i.e., using
            
        
setAttribute("myFieldName", "myFieldValue") and
            getAttribute("myFieldName")).
        | Name | Type | Default Value | Range | Inheritance | Standard | Description | 
|---|---|---|---|---|---|---|
| bboxCenter | SFVec3f | 0,0,0 | [-inf, inf] | X3DBoundedObject |   | Center of the bounding box | 
| bboxSize | SFVec3f | -1,-1,-1 | [0, inf] or -1 | X3DBoundedObject |   | Size of the bounding box | 
| children | MFNode | X3DChildNode | X3DGroupingNode |   | Grouping nodes have a field that contains a list of children nodes. Each grouping node defines a coordinate space for its children. This coordinate space is relative to the coordinate space of the node of which the group node is a child. Such a node is called a parent node. This means that transformations accumulate down the scene graph hierarchy. | |
| collideTime | SFTime | 0 |   | NOT YET IMPLEMENTED. The time of collision. | ||
| enabled | SFBool | true |   | Enables/disables collision detection for children and all descendants. Hint: former name quotecollidequote in VRML 97 specification. | ||
| isActive | SFBool | true |   | NOT YET IMPLEMENTED. The value of the isActive field indicates the current state of the Collision node. An isActive TRUE event is generated when a collision occurs. An isActive FALSE event is generated when a collision no longer occurs. | ||
| metadata | SFNode | X3DMetadataObject | X3DNode |   | Field to add metadata information | |
| proxy | SFNode | X3DGroupingNode |   | alternate object to be checked for collision, in place of the children of this node. | ||
| render | SFBool | true | X3DBoundedObject |   | Flag to enable/disable rendering | |
| visible | SFBool | true | X3DBoundedObject |   | Flag to enable/disable rendering, alias for render | 
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